Google announced last Friday that the Chrome browser will use the hardware acceleration to perform some tasks faster. Thus, the company follows in the footsteps of its rivals, Microsoft, Apple and Mozilla, which already use this resource in their browsers Internet Explorer 9, Safari 5.0 and Firefox 4, respectively, with the first and last are still on versions beta.
The browser uses the graphics processor for PCs to run some of its functions. Thus, tasks like video rendering complex 3D objects or will be executed by the GPU, adding speed to the browser.
The functionality of the hardware acceleration will be present in version 7.x of Chromium, the open-source project that provides the underlying technology for Chrome.
According to Google software engineer, Vangelis Kokkevis, hardware acceleration can optimize some graphics tasks, but the essential part of the educational work of text and 2D images will still be charged to the central processor (CPU). “Only the separate parts, also known as ‘layers’ will be processed by the GPU,” he said.
Chrome faces one more challenge in relation to its rivals in time to use hardware acceleration. That’s because one of its security features make it run separate processes, technology known as Sandbox. Once these processes have access to the operating system only in special circumstances, you need to create another process that allows access to the APIs necessary to exploit the hardware.
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